Commanding Wind and Cloud

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This was the era that belonged to various powerful bloodline warriors, the fervorous era where magic powers and warrior energies were the deciding factor of dominance! With endless ardour and unstoppable courage, a grassroot nobody could also shine and live like a boss!

Commanding Wind and Cloud average rating 4.3/5 - 61 user ratings
Associated Names
One entry per line
叱咤风云
Related Series
N/A
Recommendations
Coiling Dragon (1)
Dungeon Hunter (1)
Hail the King (1)
King Shura (1)
Library of Heaven’s Path (1)

Latest Release

Date Group Release
04/25/17 Qidian International c41c41
04/23/17 Qidian International c40c40
04/22/17 Qidian International c39c39
04/21/17 Qidian International c38c38
04/20/17 Qidian International c37c37
04/18/17 Qidian International c36c36
04/16/17 Qidian International c35c35
04/15/17 Qidian International c34c34
04/14/17 Qidian International c33c33
04/13/17 Qidian International c32c32
04/09/17 Qidian International c31c31
04/08/17 Qidian International c30c30
04/07/17 Qidian International c29c29
04/06/17 Qidian International c28c28
04/04/17 Qidian International c27c27
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4 Reviews sorted by


Ignus
New Ignus rated it
April 18, 2017
Status: c40
It is a bit to early to rate this story, as of chapter 40, it is still in its infancy.

Nothing stand out as wrong, or poorly written, so 4 stars it is.

If you like stories that have crafting, blacksmithing, then this story is for you. Duolou Dalu, Legend of the Dragon King have similar blacksmithing story beginnings.

Nothing particularly stands out, or is exceptional to me to separate this from other stories. But also nothing is wrong. Story has a nice tempo, and switches between different scenes to keep the story... more>> feeling fresh. Filler material is kept to a minimun. So more story and plot and less ramblings about Supreme God warrior ranked 7 warrior vs Supreme Magistrate wizard half step ranked 6 level 8.... well you get the idea. Its all good in a story except when the author takes up half a chapter every other chapter with rambling filler material.

If I had one things I could complain about, something I feel the author didn't do up to standard on is specifically MC's time in the game world. Hopefully future chapters will explore this "unique" aspect of this story. It is what makes this story unique, and it is the one area the author is not utilizing. MC should be exploring it more, asking more questions of the System assist ect... Well we will see in future chapters. <<less
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Stark3
New Stark3 rated it
April 13, 2017
Status: c550
EDIT: After getting to chapter 550, I'm downgrading my rating from a 3 to a 2. Will also be dropping the series. Unfortunately, this is another novel that has a good premise in the beginning, but becomes increasingly mediocre after the first 200 chapters or so.

... more>>
Spoiler

By around the middle of the series, the game element is reduced to 0. What we have instead is incredibly annoying repetition. Chapters are comprised mainly of either other people recounting the MC's feats, betting the MC is so young so he's impossible to do X, or thinking what a bright future the MC has ahead given youth and attainments. We have trade union presidents left and right shedding tears because of how skilled the MC is, and giving him their president status. There is almost no story anymore, and the transitions, everything is handled as subtly as a brick smashed to your face.

[collapse]

OLD REVIEW:
I'm giving this novel a 3 rating - not really good, but not bad either.

What's keeping me from giving this a 4 at the very least?
* shallow story - there isn't much in the way of world building. Avoiding info dumps is great, but at nearly half of the novel (c334) you still don't have a solid impression of the world aside from what's in the immediate surrounding of the MC.
* Annoying tradeskill disparity - for some reason, there are hardly any skilled blacksmiths, pharmacist, alchemists in the MC's world. The author also insists in making them more stupid, in that people aside from the MC needs to be specialized in just one department (swords or spears or armor, etc for blacksmiths, skin wounds, bone, internal organs etc for pharmacists). It's annoying when the author keeps on bringing up the fact (ad nauseam) that MC is at the master class for all departments for all three tradeskills (with more skills to come from the hat world) at less than 20 years of age.

What's ok: for all of the benefits that the MC gets from the hat world, he can only bring back the skills / knowledge he's earned, so at least he's not THAT op.

What's interesting: the game like elements in the hat world (skill level ups! :D), fighting mechanics <<less
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Gregor1422
Gregor1422 rated it
March 15, 2017
Status: c16
Highly recommend this novel as it is a very fun read. Plus so far it has elements of gaming (without the level system so its not annoying) and focused on warriors, mages, and blacksmithing. And the best part is, apart form the slight choppiness in the first chapter, the rest of the chapter flow smoothly, and the world building is done slowly but at a good pace too so it reads like a western novel at times. Also helps that the editing and translating is spot on, making for a... more>> very enjoyable read. Good release frequency feels good too lol :). Thanks for the great work translator, keep it up as it is a very fun story to read! <<less
4 Likes · Like Permalink | Report
Spiritsong
Spiritsong rated it
March 14, 2017
Status: c16
The premise is simple:

Our MC here, gets a hat that enters a "virtual reality". What he learns / gains in the Virtual Reality gets transmitted / transferred / bleeded into his 'real world'. Furthermore, time passes way more slowly in the virtual reality world than the real world.

This is his story.

The world building is shallow. (that means no infodump, as of yet, which is great!)
The actions are decently paced.
The narration is okay (not bad, but since it focuses on third party POV with a lot of... more>> monologues, so it can be confusing) <<less
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