There’s Something Seriously Wrong With This Game

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[Cannot execute. Please check your quest.]

One day, after playing as usual, I suddenly found myself trapped inside the game.

My nickname?

“I Want to Bang Faust.”

Every time I shout “Log out!”

The system only replies:

“Please check your quest.”

I mean, sure, hunting demons is fun—

but who wants to do it while stuck inside the game?!

After a brief moment of despair over being unable to escape, something even stranger happens.

“You’re the one who defeated that demon?”

“Yeah. About a week ago.”

“You actually believe that?”

“Wait… what level are you guys?”

“…What’s a level?”

Fresh, clueless newbies who don’t even know what a level is appear before me.

“Oh my god. Newbies are hope. Newbies are light. Newbies are adorable just breathing!”

“We don’t know what a ‘newbie’ is, but we’re pretty sure it’s not us!”

“Are you insane? What are you even saying? What’s a newbie? Explain!”

Game bugs fix themselves eventually.

That’s not the important part.

What matters now is raising these precious newbies properly—

so I can proudly show off my Newbie Development Diary to the world.

Thus begins the journey of “Faust” and “Jack,”

who soon discover yet another mysterious newbie waiting ahead…

“Would you like to touch my chest?”

“A kiss is fine?”

“If we’re sleeping anyway, let’s have some fun.”

“I love you.”

What on earth is going on with them?!

Associated Names
One entry per line
이 게임 뭔가 이상하다
Related Series
N/A
Recommendations
N/A
Recommendation Lists
  1. BL Harem 2.0
  2. Harem BL(Korean) PART 2
  3. True Harems (BL, BG)

Latest Release

Date Group Release
05/15/26 nhvnovels c59
05/13/26 nhvnovels c58
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04/29/26 nhvnovels c50
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04/26/26 nhvnovels c48
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Tartlebum
Tartlebum rated it
April 19, 2026
Status: --
I wanted to give more stars for the great translations, but the story itself made me rage so hard that I couldn't bring myself to do it.

MC stubbornly persists in believing a glitch in the game is preventing him from logging out & that no one is real, so he doesn't need to take heed of any of the NPCs' concerned reactions to his outlandish behavior (like walking around cities in his underwear or casually tossing legendary items).

This setup allows for a lot of situational humor/irony/etc that's genuinely funny at... more>> first, especially if you're familiar with RPGs and have completionist tendencies. But the joke wears thin fast. For example, the whole "why won't people calmly accept that my name is 'I want to bang Faust'" bit is stale the second time—by the fourth, fifth, sixth, nth time it's just exhausting.

The real problem is that MC's mindset never meaningfully evolves. There's an extreme disconnect between what he insists is true ("this is just a game") and the overwhelming amount of evidence—both shown to him and to the reader—that this is no longer functioning like one. Even when it was just a game, he was already deeply invested to the point of obsession. So his continued refusal to recalibrate doesn't come across as believable denial—it comes across as either extreme s*upidity or extreme selfishness. Possibly both.

Because of that, what starts as amusing quickly turns into frustration, if not outright FURY, by like chapter 20. This novel is 429 chapters long. And based on skimming ahead after I hit the 50s and my need to know if he ever grew the f*ck up—he doesn't. His lack of empathy for so-called NPCs persists basically to the very end.

The story tries to frame his attitude as defensive denial at times, but then also doubles down on him being a hardliner about "a game is just a game." The author even establishes him as an unreliable narrator—he calls himself a casual gamer while describing the kind of obsessive experimentation that made forum users call him a psycho. So the groundwork for a more complex psychological explanation is there... but it never really goes anywhere.

It'd be one thing if the novel gave us a compelling reason for why MC needs to cling to the idea that this world isn't real. If he had strong attachments to his real life, his denial could read as tragic or principled. But as far as I can tell, there isn't any persuasive explanation. He vaguely mentions having a job and playing other games, but... that's it? Meanwhile, he has 1000+ tokens from killing impossible bosses in increasingly unhinged ways. Nothing about him suggests he has anything meaningful going on outside the game. No friends, no family, nothing anchoring him.

So instead of coming across as someone in denial, he just feels like someone choosing to be a huge f*cking dick. He consistently dismisses the MLs' feelings/wishes/hopes as irrelevant because they're "just NPCs"—even when it's blatantly obvious that's not true. And since the narrative never gives a convincing reason for that stance, it just makes him hard to like.

Also, after 429 chapters, you'd think the ending wouldn't feel so rushed and crammed into ~7 side story chapters and yet... lol.

Spoiler

The final chapter ends with MC being given the option to return to the real world, but we never see what he actually chooses. Instead, three different possible endings are explored in side stories.

To me, that's a massive failure in storytelling. It suggests the author never firmly established the emotional stakes—how much MC actually cares about this world and these people, what he stands to gain or lose, etc. After this many chapters, it shouldn't feel like a coin toss. The fact that it does just highlights how underdeveloped his character (and relationships) are. Wth???

[collapse]

If you want to know the diff endings in advance:

Spoiler

Also, actually, the three different endings really deserve their own callout because they somehow make everything worse instead of better.

The so-called "Good Ending" is a single short chapter where MC just goes "yeah I want to go home, " wishes everyone well, and leaves. That's it. After 400+ chapters, that's the emotional resolution we get. Then we cut to him back in the real world, immediately being shoved back into work despite having just gotten out of the hospital, stuck in a wheelchair for two months because emergency responders had to pry him out of his VR pod and broke his legs in the process. There's a vague implication his junior coworker might be Rabi, but it's not explored in any meaningful way.

So the "good" outcome is... MC returning to a life that seems actively miserable, with zero indication he's gained anything emotionally or psychologically from the experience. Which raises the obvious question: what was the point? A god literally offered to grant him basically any wish, and this is what it amounts to?

The "Normal Ending" (3 chapters) has MC choosing to stay—but notably, not because of the MLs. Instead, it hinges on two NPCs (his adoptive daughter and a goblin friend) who had died during his earlier gameplay. These are characters he bonded with before the whole "this might actually be real" situation, unlike most of the MLs, whom he only met after being trapped.

So his decision to stay ends up reinforcing the exact problem the story never resolves: he's more emotionally invested in people he categorized as NPCs during "game mode" than in the MLs he interacted with in a "real" context. It undercuts the entire supposed emotional arc. Then, those two NPCs get resurrected via deus ex machina, and the rest of the ending is mostly abrupt, poorly contextualized smut meant to signal that he now cohabitates with the MLs. There's no real exploration of how his mindset changed, no meaningful reconciliation, just... "and now they live together and have s*x." It feels less like an ending and more like the author checking a box.

And then the "Bad Ending." (3 chapters) MC leaves, the MLs' lives fall apart, and they end up kidnapping him back into the game world where they essentially decide to keep him as a soulless s*x s*ave because they can't trust him not to leave again. The framing is basically "if we can't have his love, we'll take his body."

Which is... fine as a dark AU concept, but here it reads less like a deliberate thematic exploration and more like hastily written, almost mechanical smut.

The bigger issue is that none of these endings feel proportionate to a 429-chapter story. They don't resolve the central conflict (MC's refusal to acknowledge reality), they don't clarify his emotional priorities, and they don't meaningfully develop his relationships. Instead, they sidestep all of that by offering three mutually incompatible outcomes, as if variety can substitute for actual narrative payoff.

Multiple endings can work, but only when they highlight clearly defined stakes and character trajectories. Here, the fact that all three are supposed to feel equally plausible exposes how underdeveloped everything is. After this many chapters, it shouldn't feel like you can swap in three completely different conclusions without breaking anything. It feels like the story just... stops, shrugs, and hands you a grab bag of half-baked resolutions.

[collapse]

Only worth reading for some giggles if you're really into gaming & how deranged completionist behavior would look from an NPC's perspective. But you have to be the kind of reader who's extremely patient and actually enjoys long-running misunderstandings. <<less
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