The Three Kingdoms Online Overlord

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The new VRMMORPG takes the world by storm with its 100% realism, set by the ancient legends of China. It quickly became known as the 2nd reality of mankind. Imagine fighting alongside legends such as Zhao Yun or Guan Yu or even having a stroll with the famous Diao Chan!

*Zhao Yun, Guan Yu, and Diao Chan are all famous historical figures back in the Three Kingdoms era of China

Associated Names
One entry per line
网游之三国超级领主
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Latest Release

Date Group Release
09/15/18 Meraki Translations c6
08/13/18 Meraki Translations c5
07/19/18 Meraki Translations c4
06/29/18 Meraki Translations c3
06/13/18 Meraki Translations c2
03/09/18 Meraki Translations c1
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2 Reviews sorted by


Mahiro9
Mahiro9 rated it
October 22, 2019
Status: c6
It was average but still readable and enjoyable enough. The setting is good and pretty much a copy of "The World Online" but doesn't bring anything new to the plate.

It wasn't until chapter 5 that I had a bad premonition for this novel due to these lines:

Spoiler

Japan:
A man wearing a kimono was shouting at a group of men.
“Useless! S*upid! I’m giving you three days to find out everything regarding that village! Or prepare to receive your punishment! Also, the Second Village must be ours! Or you better prepare yourself for punishment! Now get out of my sight! Now!”

Once everyone was out of sight, the door was locked. He tore off the kimono of the woman beside him with fervor. Releasing his anger the only way he knew how.

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As many chinese novel enthusiasts know, there are lots of chinese authors with very high degree of hate towards other races, and more so to japanese people due to the past history.

Many of those novels could have been great but was greatly affected by the authors' racism, thus ending up as a tr*shy novel. As someone who just want to read a novel that is free from any of those bullsh*ts, it's very disappointing.
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greenHills
greenHills rated it
August 31, 2022
Status: c1018
this novel is extremely weak at the beginning, but improves more over time than I expected. since the other reviewer stopped at c6 out of 1852, I would take it with a pile of salt. The start is relatively dull and overly heavy on litrpg elements, but things integrate better over time. About a 3.55, if you can get past the LITRPG babble.

(god, there are so many exclamation marks in the beginning. I thought it was the TL, but I read the MTL and everything was still overly excitable.... more>> it's atrocious, but the writer calms down a little after a while. Still, it's very heavy on the System announcements & litrpg elements. The writing isn't great in terms of quality, but the kingdom building is alright and progresses in a decent manner. Novelhi has a very readable MTL for nearly 1k chapters of it.)

TTKOO features a worldwide "game" that can affect reality. Globally, they all seem to start during a certain time period, but depending on the players within each region, plots can be advanced region-wide as long as they meet the conditions for it. It mostly features a mashup of Romance of The Three Kingdoms, alternate world VRMMORPGs/litrpg elements, internal cultivation/western magic/etc. (depending on region). Skillbooks can be region/population-limited, but materials are generally globally usable. They just differ in classification systems/name.

I haven't read "The World Online", but I read some of the negative reviews on NU. TTKOO seems very different at a glance.

The MC here often relies on historical figures/generals/strategists that he recruits under his banner for war strategies & is shown to listen to their advice frequently, and is self-aware enough to realise that he's not actually a top-notch military strategist. He's reasonably clever and a med-school dropout (due to family issues), but not ever portrayed as the smartest or even the strongest; a lot of his achievements rely on his NPC advisors/generals.

He doesn't spend unreasonable amounts of money to woo women specifically, unlike the comments about TWO. His main goal is the subjugation of talents, and despite the harem tag, it's actually done pretty equally based on "whatever famous historical figure falls into his line of sight", regardless of s*x. The MC does obtain a harem, but it makes a reasonable amount of sense since it's done more along the lines of a marriage alliance (his advisors want him to marry wives to consolidate his position and tie their families' boats to his, & his concubines are randoms that the other warlords send him as a sign of goodwill). There's one bit of the harem that doesn't make sense, and I'll note that towards the end.

Basically, he's indirectly becoming an unholy crossbred knockoff between Liu Bei and Cao Cao, albeit with weaker personal attributes.

The other player characters are reasonably competent but more subject to certain limitations than the MC. I don't think this is a sign of other players being incompetent, though. This is because the other major players are largely part of massive organisations and tend to set up player factions, whereas MC begins the game as a soloist with trust issues and almost exclusively gets along with NPCs. Since the MC is mostly running around with a bunch of NPC soldiers, his village starts off fairly weak but eventually allows him to farm points more easily (as most storylines give players or factions points, and not individual footsoldier-level-NPCs), whereas the players in player factions acquire points more individually and lead fewer NPC soldiers.

Logically, as players in a game, people would naturally think of NPCs as "fake". Large organisations also started playing early, when the NPCs weren't as integrated and "real" as players, so it's easier to disregard them. As a large player organisation, it's also more practical to establish their own player factions to avoid NPC and System limitations.

And it's not just players that are biased against NPCs -- NPCs also have biases against the players, which even true for the MC after he has a small official govt. position, nevermind regular players. The players are using NPCs to empower themselves, but the "NPCs" are also people that are using the players. The historical figure NPCs tend to start with skills that are significantly more powerful than those of the players, and many are in opposing factions or very opportunistic. Some of the NPCs recruit many players and use them as cannon fodder while waging wars, or give relatively cheap quests for players to help them rebuild cities when they're lacking in NPC manpower during war, or figure out how to use real-world mechanics to bypass the game and send messages to different factions during war.

The NPCs are fairly realistic, although perhaps the historical figures are overly loyal once they submit to the MC. However, this isn't just a special condition for the MC -- the other NPC warlords (& presumably players that acquire historical figures) are the same. It takes a long time and special conditions for any enemy generals to join the MC, and many of them are killed because they refuse to betray their lords. Some NPCs also do betray the MC or tell him half-truths in order to use him, and other NPC warlords can switch allegiance in the blink of an eye.

Without integrating well into the NPC system like the MC, it's harder for other players to establish their official positions and have legitimate rulership, but with a large player faction & the bias of a powerful real-life organisation, it's harder to integrate into the NPC system. A bit of a catch-22.

Also, the other CN players do try to screw the MC over. Multiple times. It's true that the MC doesn't like the JP players because of historical issues, but he has no issue with any other countries, and the JP player organisations don't screw him over as much as the CN ones do (thus far), probably due to location. The CN player organisations have tried to win him over, have befriended him to his face while attacking his city behind his back, have tried to find the MC IRL (eg. repeatedly pushing MC to accept IRL trade conditions so that they can track him, acquiring his data after he trades game money for IRL money and trying to locate him through it), have tried monitoring other people tangentially connected to the MC IRL, have sabotaged his efforts while he was on quests with them, and so on.

The MC doesn't just take this, but since they're in the same region, overall, they all kinda just have to put up with one another. He & the player organisations are mostly just using one other. Since the MC has to deal with other NPC warlords who see him as a threat, he can't constantly manage the players, and since it seems to be leading towards regional competitions, he's reluctant to overly crush the other 3 kingdoms region players and provoke too much retaliation. The other player organisations have similar concerns.

Outside of his own region, he wages war much more freely, and I think it's understandable because at this point in the game, it's extremely hard for players to cross regions. Thus, conquering cities (in other regions/the game's "otherworld") results in an immediate profit for him with looting and NPC civillians/manpower, and there are fewer consequences when his own territory can't be threatened.

The most unrealistic thing isn't actually the opposing player factions or the NPCs. It's something related to the harem:

Spoiler

The MC's junior sister at medical school apparently always had a crush on him, but is willing to help him search for his ex-GF. He broke up with his ex when his famiy had an accident and his sister became disabled and he dropped out of school, because he didn't want to burden her.

Later on, his NPC advisors pressure him to marry a lot of NPC wives to consolidate his power through the bestowment of an Imperial Edict for marriage, so suddenly, he gets a lot of women shoved at him and he's pretty uncomfortable with it. This makes sense, and going through with it also makes sense, since he's already a burgeoning warlord. Effectively, a large-scale marriage alliance. One NPC girl got pregnant due to an accident plotted by someone else, and he also wants to take responsibility for that.

However... his real-life junior sister also gets thrown into the list of wives, and she's down for it, and the MC's sister is also encouraging him to marry her alongside his other wives. This is while one of the MC's NPC wives, Diaochan, is being materialised into real life, and so the line between the parallel universe 'game' and 'reality' is getting very blurry.

I really had to pause for a while.

The MC marrying dozens of NPC wives & concubines from the 3-kingdoms era is fine, since they grew up with different values and it's largely done for the sake of marriage alliances. But how on earth did the two real-life girls with a real-Earth background accept it so suddenly? At this point, it's obvious that the game isn't just a game. And while I can accept that his mindset changed gradually, since he's been spending most of his time in-game, and that he's resigned to marriage if it's what's best for his territory, his junior sister has spent most of her time in reality.

There's no way her values could possibly take that much of a 180 degree shift from modern monogamy to an exaggerated pseudo-Imperial dynastic harem.

Plus, the MC spends most of his time running around, waging war, managing his territory, and trying to get ahead before his territory gets KO'd, and barely spends any time in reality or in his own in-game harem. The girls basically knew this, and yet one was willing to marry and the other was willing to encourage her to marry. ????????

And after that, MC still tries to search for his ex-GF that he feels bad about, because she dropped out after him and he feels guilty. At first he just wants to know if she's doing well, and convinces himself he'll let go of her if she's not interested, etc., etc. Then he entangles with her as her new employer, and then he realises that the people tracking him IRL coincidentally are monitoring her IRL, so he takes her, his wife, his other wife, and his sister to a remote island.

(But he already has 9 wives, 72 concubines, and a child that he's barely even seen due to war!)

Where on earth does MC get the balls to criticise Cao Cao for being licentious? He's married (many times over), has a kid he barely sees, and still pursues her because she's The One That Got Away, the white moonlight in his heart... whatever. To be fair, aside from his one cinnabar mole, he basically doesn't chase anyone else, although he gradually accepts his other NPC wives. But it's all still quite ridiculous and hypocritical.

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Anyway, had to turn my brain off for that bit of "romance". It doesn't take up too much of the novel, though, so it's fine. <<less
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