Game Production: Reforging the 2D Game Era

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2015—an era where even pigs could take flight. This was the year when 2D games began to stir from the edges of the breeze. In the coming years, titles like Honkai Impact 3rd, Arknights, Azur Lane, and Punishing: Gray Raven would rise to prominence, bringing with them a wave of new game studios into the spotlight.

That same year, domestic single-player games were still lost in confusion, huddling under the lingering glow of Chinese Paladin and GuJian, desperately waiting for someone to break the mold. Meanwhile, on the global stage, a new gaming revolution was brewing—the “Battle Royale” era was just around the corner.

Without a doubt, it was a time full of opportunity. The question was—who could catch the wind and soar into the sky?

Chu Chen returned to this era—when even pigs could fly. From being mocked for “powering everything with love” to changing the world, his philosophy remained simple:

“Make fun games. Make games that everyone can genuinely enjoy!”

Associated Names
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游戏制作:从重铸二次元游戏开始
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Latest Release

Date Group Release
07/10/25 BOTI Translation c41
07/09/25 BOTI Translation c40
07/09/25 BOTI Translation c39
07/08/25 BOTI Translation c38
07/08/25 BOTI Translation c37
07/07/25 BOTI Translation c36
07/07/25 BOTI Translation c35
07/06/25 BOTI Translation c34
07/06/25 BOTI Translation c33
07/05/25 BOTI Translation c32
07/05/25 BOTI Translation c31
07/04/25 BOTI Translation c30
07/04/25 BOTI Translation c29
07/03/25 BOTI Translation c28
07/03/25 BOTI Translation c27
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