1) The first signs of the zenith are throwaway characters. Mainly witches that magically appear to solve a conundrum and then magically disappear to not be mentioned ever again, happens rather often.
2) The following point was kingdom building, which was one of the main appeal points of RtW. The author confuses videogame logic with society rules, once a town is conquered only a minimal force is left but problems never arise again, no rebellions, no outbreaks, no anything. Like how in a videogame once a city is conquered that territory is conquered forever. Once the big project of development starts in the original town, which becomes a city by then, sees the incoming of thousands of immigrants but the protagonist never bothers to develop hospitals and textile industries, for all we know the witches work in mettalurgy, construction and the chemical industries and only 2 witches operate a very rudimentary hospital and a single witch that creates armor is responsible for thousands of soldiers. Eco-friendly development is not even a thought, in this industrial fantasy revolution manufacturing industries are greatly improved but Roland seems to forget how toxic are their waste.
3) The introduction of a wuxia suplot, the author seems to have finished the original ideas at this point, without a proper explanation, the mc's gains access to a dream world where he acquires magical powers!