A priest doesn't want to go into a smelly sewer, so he threatens the MC into going into the sewer after having him memorize the chant for multiple spells.... A much better scenario could have been crafted.
MC meets rival family in tomb with one exit. He gets what they want, and they are many many times stronger than him. Do they wait outside the exit to kill him? Do they search for him in the tomb? Author mentions it in passing, that MC walks out without them around... At least mention that the other family thought MC died due to a trap where he fell into a pit (Although smart antagonist would place guards at the entrance to capture them... and MC needs to stealth kill his way out)
MC picks up this rare Lightning skill, practices it once, without girls knowledge and he is pro, then goes and fights with his bully brother, and can beat him with it after 6 days of practice vs many years of practice + higher realm cultivation.... Most Xianxia at least explain that the 2 martial skills are realms apart (Although not in this instance, they just differ in quality) Also, that MC has an amazing comprehension type ability that lets him learn things faster.
MC is from another world, a shut in, and knows he is weak in this new world, then he challenges someone much stronger to a life and death battle???? Riiiight.... of course the story follows perfectly for him to show off his OP skills... MC should grow into accepting life/death through events in the story/and he should be smart enough not to be suicidal in challenging life/death duel without first figuring out how to increase his strength.
Well, the whole soul transfer in this story is poorly used. If it's not going to add anything to the story, just skip it.
MC gets a grimoire named glutton. So much stuff could be done with this. Like MC freaking out having a parasite in his hand that could kill him. Asking it questions on its origins, or possible harmful/side effects to the owner.
Or a true trek through dangerous mountains, rather than clean sailing until, oh an ambush, fight the main boss and win, and everything returns to status quo. No angst at first kill, no spoils of war, no reflection on combat, or words spoken about it from his mentor... Nope, just arriving at the amazing city with vast walls....
He has to hunt a lvl 27 werewolf within a few hours to prove to a god that he can own the s*ave he just won in a bet... and he died previously... Its not like he spent a day or 2 prepping a unique method to hunt it before winning the s*ave or anything... Nope, its more like author needed to fill in a chapter, and decided to show of MC beating a werewolf thats lvl 27 when he is lvl 1....
Meditating at night, hears footsteps, assassin, captures him, threatens him with broken fingers, he speaks, Evil guy wants to r*pe MC sister... Expand this to half a chapter, which isn't much, and it reads almost as dryly as listing it out.
Such as Unique Monster Creations, Gathering skills/creature types from other dungeons, creating a city for humans to live in, even fight for my protection (their own home), Small other world introductions, such as city management, apple pie, a casino.
MC gets same skill set as Snake, and the first arc is like completing an extended mission.
1. MC doesn't full explore gaining skills, which can boost his stats. Sure there is some, but there are some serious misses in this category. For me, I would try out everything to get as many skills as possible, and since this didn't happen, I couldn't help but cry out after every chapter, please use a blunt weapon, try throwing knives...
2. MC does really well on his noob starting area that has golden opportunities, so what happens, he gets penalized by changing it from 7 days to 3 days. He could unlock so many skills, either by performing actions, help out NPC, which could lead to learning and unlocking skills, or killing military experts to loot skill tomes. All these of course would raise his stats.
I decided to implement a new tax structure: (Info Drop)
It was successful.
After 3 months many merchants and even beastman merchants brought their business.
After a year, it even started to rival the capital's business.
Everyone liked it, and paid their taxes on time.
MC picks up a dagger from a dead goblin, and throws it at the grouped humans. 2 sentences later.... Somehow he has killed 8 humans throwing a dagger. He did not loot any others, he did not time his throws between other goblins attacks.... just poor story telling
Him and his new goblin clan kill some humans in a cave. Then they show up back at their camp and show off to the other goblin groups. There are many things that happen between those 2 events. Such as clean up, looting weapons, MC showing leadership skills, like rewarding those under him that ranked up, the description of marching back with dead humans tied to shoulder polls like hunted animals, etc...
I mean, the MC's two weaknesses (in stats) is his luck and his charisma (story calls it something else). Yet, everyone loves him, and he gets beyond lucky plot armor.
MC ranks village up 3 times in what seems to be a month/month and a half. The same thing happens each time. MC wakes up, upgrades a building, calls a meeting, makes some commands, rinse and repeat
It's pretty bad story when the MC asks a robot what this item is, and before getting an answer, he eats it.
Or MC gets key to ancient ruins, but since he is injured he doesn't explore it, instead he hikes back to his base and buys a shield spell to replace his missing hand.... Um, he had enough energy to make it back to the base, he could have gone exploring.
MC runs into skeleton that he fears, decides not to fight, then gets aggro on 2 at the same time. He tries to run, looses his hand, then decides to fight... There is definitely something wrong with that sequence. Oh right, he suddenly pulls out his companion, and starts using spells/magic that he didn't have before.