Still, for a xianxia (double) reincarnation plot, it is still well-written, though if I might say, the Senior Brother thing actually makes it kind of odd. Odd that was interesting at first, but as the story progresses that plot hook just becomes an oddity.
I like the fact that the MC involves the cast in his problem-solving.
Mooks bothering juniors? No problem, my henchmen will handle it. Slightly above cultivation antagonist? No problem, my higher level right hand will handle it. One step higher cultivation antagonist? No problem, I will break through the level gap in a second! High above cultivation antagonists and multiple factions ganging on me? No problem, I can humbly lower my head and request help from my own faction!
To start with, Glory is basically... World of Warcraft, game-type wise, played in first person perspective and with a skill system that is very dependent on mouse-movement.
Yeah, you read that first part right. First-person.
There are numerous mentions of possibility of getting dizzy or nauseous when your character is being juggled in the air, as well as about dead-angles and how stereo-headspeakers are actually important to guess directions.
The second part makes the game abit more harsh, for instance, since a sword attack skill actually can change direction depending on how the player moves his/her mouse, and spellcasters actually have to click on their target to cast, which is somehow independent from their character point of view...
So, it is kind of a VR-Skyrim, without the option to go third person.
And then, we go to the e-sports section, which typically about fights between pro-players. Almost like DotA or LoL championships, but with less minions and defense towers, and more about players bashing each others, whether in 1vs1, tag-team, or team deathmatch, practically more like Counter-Strike competition instead.
The pro-realm is where the APM or hand reflexes come into play, to make use of the right skills, at the right moment, at the right spot.
Talent, intuition, nerves, adrenaline, training, all of them affects their hand techniques, but familiarity with skills, of their own class or of their opponent, familiarity with terrain, strategic AND tactical thinking, these also help in using the right skills in the right way, or even when NOT to use some skills. This differentiates newcomers like the talented Tang Rou with later introduced pro-players like Yu Wenzhou, who is stated to have a crippled APM, but is called one of the Four Master Tactician.
This then becomes the major attraction of the story. You have a whole set of characters, making the list very bloated, from casual to expert players, from rookie pros to retired pros, from ambitious captains to lowly subtitute players... And most feels distinct from each other.