For only-god-know reasons the entire humanity future depends on a simulation game that will enforce a new government system on every nation. Cultural disparities and long-term conflicts? Who knows! It happens that once our MC followed the wrong path and somehow travelled back in time, now he perfectly follows the path of a ruler, even though he has no actual experience to begin with. But that's the actual plot. The filler itself resolves around the diligent MC, his perfect sister and his romantic life with crushes falling over his knees, everyday he enters the game to give some orders and relies on his luck/plot armor to become the very best Siscon that no one ever was. That's all, you welcome.
1- Psyche Transference - author puts a frustrated adult into the fantasy setting by chance because this new Japanese generation loves to be mediocre.
2 - He gives the hard work to 3 disposable characters and start his slice of life chronicle.
3 - To emphasize the "mediocre" aspect, author shows MC's prowess through
the occasional meeting of the first party, "it's good to depend on others" is the message.
4 - The pet pops out of no where to become the alpha, now it's clear our MC have homo desires.
5 - After some chapters the plot seems to gain some significance so Author immediately solves the problem by making MC run away, "it's wise to be a coward" is the message.
6 - It's adoption time! The author needed to choose one insignificant monster but his desire to adopt a cute child that resembles both him and all the mental images of the "ideal partner" shortens his options to one and only viable, amorphous, yet predictable monster species.
7 - Disposable characters come to give more plot armor against no threat.
8 - MC is recognized for being able to depend on others and "being wise". Just like all the mediocre people over the world.
9 - MC converts the end boss into his buddy and solves whatever remained from the plot.
1: Start the arc through the need of getting money.
2: Comes the need of more training.
3: Enemies are backed for people MC finds impossible to beat.
4: Real life forces MC to put real effort.
5: People come to play the game as his opponents.
6: MC is too weak so his opponents BM him.
7: T R I G G E R E D, MC goes for the win.
8: Plot mechanics, MC can't defeat opponents, Quests are force-activated through unexpected events.
9: Management personnel tells the reader how bad is MC at playing the game.
10: Plot armor wins over the boss.
11: MC has no balls, like a korean bad version of Vegeta he becomes a frustrated ally of the said opponents
12: Game community reacts, they want him but plot will always prevent social interactions.
13: Plot mechanics motivates MC... go for the 1st step.